package com 
{
	import flash.display.Sprite;
	/**
	 * ...
	 * @author yang
	 */
	public class Enemy extends Sprite
	{
		public var speed:Number;
		
		public function Enemy() 
		{
			
		}
		
		public function move():void
		{
			this.x += speed;
		}
		
		public function Destroy():void
		{
			parent.removeChild(this);
		}
	}
}